
Nine years after the release of Crystal, HeartGold and SoulSilver once again offer the oppurtunity to explore the Johto region. This time around, however, Johto is more stunning than ever as these games have some of the best graphics of any Pokémon main series game to date, and include plenty of new stuff too, making them all around a great game.
HeartGold and SoulSilver faithfully recreate the original classics in nearly every way, and if you played the originals it'll all come back to you as you play these games. The music consists of some great remixes of the classic tunes, and if that's not enough for you, you can even hear the old-school sounds of the original Gameboy games with a new key item. The games also go to great lengths to bring back classic features, even allowing you to get the original specialty balls from Kurt instead of having him simply make you the newer specialty pokéballs that have replaced them in generations 3 and 4. In addition to that, Red Gyrados, Team Rocket's epic evil scheme to... call their boss, the ability to go to Kanto, everything that anyone has ever speculated could be changing is still in there. At the same time, several new additions really add to the games. The Kimono girls, once minor NPCs that only served to give you Surf, now have a more important role in the story, which adds more actual plot to the legendary Pokémon featured on the games' boxes. Also, just about every feature introduced in Crystal is represented in these games. Buena's Password, Eusine, Extreme Speed Dratini, you name it, it's probably there. The only thing that seems to be missing is the free egg given to you by the Day-Care couple. Also, while Crystal added the ability to play as either a male or a female trainer, HeartGold and SoulSilver take this to the next level by having the character you don't select appear as an NPC who helps you out. They also include things that were added after the second generation, such as the running shoes, the ability to grow berries, animated trainer sprites, weather, the Battle Frontier, Pal Park, the list goes on. With a mix of old and new, these games certainly feel new again.
HeartGold and SoulSilver are more than just remakes, they add
plenty of new features to the classic games as well.
One of the most widely shown features in the runup to these games is the
ability to have your Pokémon follow you as with Yellow's Pikachu, and DPP's Amity Park.
In these games, this isn't restricted to a specific area, nor is it restricted
by species; any of the 493 Pokémon can follow you.
The Pokémon may even find items, but don't get too exited.
This isn't like having a team full of pickup helpers since all they
ever find is fashion accessories.
The games also add a side game called the Pokéathlon.
The Pokéathlon is basically a set of minigames that you enter your
Pokémon in like Pikachu's Beach in Yellow, and the minigames in FireRed
and LeafGreen.
This time around though you don't need to have a particular species of
Pokémon, any Pokémon can enter.
The Pokéathlon also includes a contest stat-like system in the form of
performance stats.
Each species of Pokémon has different performance stats such as
speed and jumping ability, and they can be increased using ApriJuice,
which is made from apricorns.
The process of making ApriJuice is much easier than that
of making Pokéblocks and Poffins, you don't even need to worry about
getting someone else to help you make that perfect glass of juice.
Just throw some apricorns in the ApriBlender and walk.
Being active seems to be a theme in these games, both in the game
and out of it.
All copies of HeartGold and SoulSilver come bundled with a pedometer
called the Pokéwalker.
The Pokéwalker can be thought of as a spiritual successor to the Pokémon
Pikachu virtual pets.
Like the Pokémon Pikachus, it allows you to interact with a Pokémon, but, in what
would seem to be another theme of HeartGold and SoulSilver, it's not
just Pikachu that's featured on the device.
You guessed it, all 493 Pokémon are avaliable, but there's a twist, they
come from your HG/SS game.
Transferring is accomplished through infrared communications, which is
prone to interference, so it's not the seamless wireless communication
we've all become accustomed to, so you may run into problems getting the
Pokéwalker to communicate with the game at times.
When you do manage to get them connected, you can transfer any Pokémon
from your game to the Pokéwalker and go on a walk with it.
As you walk, the Pokémon gains happiness and experience.
You can also use it to find items and even Pokémon, and transfer them
back to your game.
Some of the Pokémon avaliable through the Pokéwalker cannot be obtained
in HeartGold or SoulSilver making it an important tool for the trainer
looking to catch 'em all.
Touchscreen controls, while present in Diamond, Pearl, and Platinum,
feel like a completely new feature in HG/SS given the fact that they've been
completely revamped.
They are now more intuitive and no longer feel gimmicky.
The spinning pokéball that you previously had to flick with the stylus
to scroll thorugh lists has been replaced with more traditional buttons
and scrollbars.
The Pokédex has been completely redesigned, sporting a new grid layout
that makes it much easier to navigate.
Also, every time you're presented with a list of options in the game,
those options are shown on the touch screen.
Of course, perhaps the one thing DPP did do right with the touch screen
was the battle controls, which return exactly as they were in those games,
only sporting HG/SS's new snazzy-looking glossy style.
HeartGold and SoulSilver contain a number of retcons and other questionable changes.
While some of these retcons are necessary, for example, Bill telling you that
Eevee evolves into one of seven forms, rather than five, others aren't,
for example, Tin Tower being inexplicably renamed Bell Tower.
Another well-known change is the removal of the slots, once a staple of Pokémon games.
Their replacement, Voltorb Flip, is actually a pretty fun and addicting game,
but the Game Corner itself seems empty.
What was once a building full of NPCs playing the slots has been reduced to a
small room with a single table where you play the game.
It looks sloppy and rushed, but the really bad part is that you can't buy coins so
there's no way to avoid playing the game to get the TM you want.
Another change is the fact that, while your mom still buys you items with
the money you let her store for you, you now have to pick them up at
a Pokémart since PC item storage has been removed in the 4th Generation.
This can be somewhat tedious, but you can always wait until it's convenient
for you, but if there are five items waiting for you to pick them up,
your mom stops buying items for you until you get them. Another PC-related issue
is the box system used for storing your excess Pokémon.
HeartGold and SoulSilver have revamped the box system to make more use
of the touchscreen, but the button controls from Diamond, Pearl, and
Platinum can't be used anymore.
This actually makes it harder to organize Pokémon across boxes than
in DPP. With toucscreen controls adding so much to the game in other areas,
it's a shame that in this case they were actually a step backwards.
There is also some missed potential. Even after fan complaints, some of
the problems in FireRed and LeafGreen repeat themselves in HeartGold and
SoulSilver.
Like FG/LG, these games do not have contests.
While the Pokéathlon is a sutible replacement, there will be some fans
who miss the old contests.
Fortunately, the biggest problem that arises from removing contests has
been resolved. Getting a massage for one of your Pokémon will increase
its beauty contest stat. While this stat is invisible in HG/SS, it
still affects Feebas's evolution meaning it's actully easier than ever
to get a Milotic.
Despite this careful thought, there are still some evolved forms that
cannot be obtained in these games, those being Leafeon, Glaceon, Probopass,
and Magnezone.
Another missing feature is the ability to decorate your room,
an especially questionable omission given the inclusion of secret bases
in recent Pokémon games.
Also, as has been mentioned, the free egg from the Day Care Couple that
had a 50/50 chance of hatching into a shiny Pokémon is not avaliable
in these games.
With so many other Crystal features included, it's surprising that this
was left out.
That said, with all the things these games could have gotten right,
there are plenty that they did do right.
Gold and Silver have been considered the best Pokémon games of all time, but
despite that they did have their share of shortcomings, and while Crystal
was an improvement, HeartGold and SoulSilver go even further.
In Gold and Silver, Kurt was able to make one Pokéball a day, making it hard
to get those balls that you can only get from him.
Crystal alleviated the situation by allowing you to get Kurt to make you
as many of a particular ball as you had apricorns for making it,
but you could still only find one of each apricorn each day.
HeartGold and SoulSilver have gone even further to fix the problem.
While it's still not possible to stop by your local Pokémart to buy the
Level Ball, Heavy Ball, etc., you can find apricorns all over now, even
in Kanto.
Even the rarest apricorns can be found in 3 locations each day.
Of course the abundance of apricorns also helps with the Pokéathlon.
The Pokégear makes a reappearance, as does the phone, only this time
your phone number list is unlimited.
The downside is that phone numbers can't be deleted, so once you register
Youngster Joey, you won't hear him shut up about his stupid Rattata.
Oh wait, that's right, you don't have to, since you're now able to ignore calls.
You still automatically pick up the important ones, but you can always
let all the others ring through.
Another improvement to the Pokégear is that you can now use the touchscreen
to move the map around, allowing you to view both Johto and Kanto regardless
of where you are. And speaking of Kanto...
Perhaps one of the most memorable features of the original Gold and Silver
was the ability to hop on the S.S. Aqua after defeating the Elite Four
and going to Kanto for a new adventure, with 8 more badges to collect
and the ultimate in-game challenge, facing Red in the depths of Mt. Silver.
Well, it's all back, but this time it's better.
Gold and Silver's Kanto isn't exactly remembered fondly by fans,
often being ridiculed as "Mini Kanto" due to being scalled down compared to
Red and Blue's Kanto.
All the canon changes, such as Cinnabar being destoryed, remain, but things
that were gone without explanation are back.
In Gold and Silver for example, Viridian Forest was reduced to a maze
through Route 2's trees, but in HG/SS, it once again exists as its own area.
Other areas that return are the Seafoam Island Cave, and Cerulean Cave, with
the latter being explained as having been rebuilt after having collapsed.
If battling the titans of the Pokémon world to try and stuff them into a
tiny ball is your thing, you're going to love this.
With these returning areas, comes another surpise, and that's the ability
to catch the legendary birds and Mewtwo.
The legendary fest doesn't stop there, as you'll also be able to catch
Kyogre or Groudon, Latios or Latias, and even Rayquaza.
You also chase and catch Suicune the same way you did in Crystal, but
instead of the chase culminating at Tin err... Bell Tower, you get to
continue following Suicune in Kanto.
Another missing feature from the original Gold and Silver was the
Safari Zone.
Many a player of the originals got to Fuschia City only to discover the
Safari Zone was closed.
In HG/SS, While Fuschia's Safari Zone is still gone
(well, actually, this time it's been converted to a Pal Park),
the warden has opened a new one outside of Cianwood City.
This time around however, our gold-toothed friend has added a twist to the
Safari Zone.
There are 12 different areas, each with their own Pokémon, but the
Safari Zone only holds 6 of these areas at a time, meaning you need
to swap them out to catch all the Pokémon the Safari Zone has to offer.
It gets even deeper than that, with the addition of special items that
can be placed in the Safari Zone to make an even wider variety of
Pokémon to appear.
Even better, if your friend has managed to get just the right configuration
to get a Pokémon that you've been looking for, you can have them send
you their Safari Zone for you to go hunting in.
All in all, these games are great. With all the new stuff packed into them,
they're worth getting even if you already have a working copy of one of the
original classics. If you're looking to relive your Johto adventure, or if you're
experiencing Johto, or even Pokémon, for the first time, these are the games to
get. At least until Black and White come out...